Home World Tech Wolfenstein: Cyberpilot – Review –

Wolfenstein: Cyberpilot – Review –

Wolfenstein: Cyberpilot is a first person shooter released on April 29th, 2018 by MachineGames who made the critically and commercially acclaimed Wolfenstein II: The New Colossus. The game features the iconic protagonist William “B.J.” Blazkowicz who is sent to the year 2084 to fight Nazis who have taken over a Chinese super-computer.

Wolfenstein: Cyberpilot is the latest in a long line of first-person shooters (FPSs) based on the Wolfenstein franchise. The first-person perspective, coupled with the ability to shoot and destroy enemies, has gained the FPS genre a huge following. Its success has spawned a lot of sub-genres that all have one thing in common: the FPS genre. And like any genre, there are many games that play by its own rules.

After a few delays, I finally have the opportunity to write a Wolfenstein: Cyberpilot review. It’s been a long time since I’ve been in the mood for a first-person shooter, and it feels like a great time for a new game to hit the scene. Cyberpunk 2077, Fallout 76, and other titles on the horizon have all caught my attention, but Wolfenstein is still my favorite.

We’ve been playing ‘Wolfenstein: Cyberpilot,’ a multiplayer shooter in virtual reality created by the same people who made ‘Wolfenstein.’ On April 8th, 2016, the game was launched on Steam Early Access and is compatible with the HTC Vive, Oculus Rift, and Windows Mixed Reality headsets.

I used to like a game called “Wolfenstein: The New Order” a few years ago. Despite the fact that it was an incredibly great game in every way, I had a few gripes with it. The first was that the last boss was a bit over-the-top, and the second was that there was no story like in the previous game. In response, in 2017, “Wolfenstein 2: The New Colossus” was released. It’s a wonderfully entertaining game that’ll have you on the edge of your seat, but it’s not the sequel I was hoping for.

‘Wolfenstein: Cyberpilot’ is a first-person narrative-driven game developed by Bethesda’s new virtual reality division to demonstrate the company’s new VR technologies. It’s a simple game, but it makes effective use of technology to create an immersive experience. It’s a little short and fiddly, but it’s worth playing if you’ve never tried virtual reality before and want to experience what it’s like.


The Wolfenstein games, as a well-known series, are undeniably effective vehicles for fending off Nazi thugs, with the most recent editions concentrating on alternative history stories about resistance fighters caught in the middle of a long-running Nazi occupation. While Wolfenstein: Cyberpilot does an admirable job in this area, it’s hard to think this is the Wolfenstein game VR deserves.

Oculus Rift users should have no difficulty playing, despite the fact that it isn’t listed as a compatible headset. Despite the fact that the in-game image depicts it as a Windows VR controller, all controls are properly mapped.


You wake up to find that you’re a member of the French resistance and that you’ve broken into a strangely vacant Nazi control station, where you’ve been granted access to some fascinating and hazardous technologies to help liberate Nazi-occupied Paris in the 1980s.

If you’ve played any of the previous Wolfenstein games, you’ll recognize all three mech-machines accessible to you. For example, the Panzerhund is a huge dog-like tank that can charge forward and do more damage than its single face-mounted flamethrower. For breaking into computer terminals and electrocuting Nazis to dust, a stealth drone has been created (active camouflage helps you evade guards). Then there’s the Zitadelle, a massive bipedal machine gunner equipped with rockets and a homemade force barrier in case things get out of hand. Each character has their own panic attack, as well as unlimited ammunition and the ability to cure themselves.


Cyberpilot, on the other hand, is a low-stakes game in which you don’t have to scavenge for fallen supplies, search for rare and powerful weaponry, or be concerned about your health running out. If you die, you just reappear at your last checkpoint with no consequences, making it seem more like an extended cinematic experience with a few more moving components than a game. That isn’t inherently a bad thing, but I think that if a studio goes down this road, the narrative will be put under greater pressure to deliver where the action fails. Cyberpilot, on the other hand, follows the well-worn route of a single NPC who is pipped into your brain via radio and gives you with continuous mission orders as well as a few plot twists.

Despite the fact that you’re voiced by a great actress, you never have a chance to develop connections with anybody or anything since you’re either tied to a chair back at base or out on the streets operating cars.


While shooting with the Zitadelle uses one of my least favorite tropes—floating crosshairs—these abstractions are acceptable considering that you’re directing the mechanical monsters from the comfort of your pod back at base.

On the other hand, Cyberpilot’s obsession with providing the player a paint-by-numbers route through the game is much less impressive. Your hand is held every step of the way: you’re taught how to fix each piece of equipment, given a little instruction, given a single task in each vehicle (a basic game of navigating a metaphorical one-way street), and then you go on to the next until you reach the end. There will be more on this later.

Each mission starts with a machine repair, which is more of a job than a puzzle and requires little more thinking than unlocking the small battery door on the back of your TV remote. The repair process, on the other hand, enables you to inspect your car in ways that you wouldn’t be able to otherwise.


Despite the fact that you’re on a one-way trip through the level, there are few surprises. Aside from the occasional blast door that opens to reveal an enemy or a reinforcement pod that drops from the sky to reveal a small cadre of weakling ground troops, the missions themselves contain a wide variety of baddies. In normal mode, I only perished once, and that was during a drone mission when a single shot might kill you. Even on the most difficult game level, there will be plenty of opportunities to rest in between parts. Competing Zitadellen and Panzerhunde (that’s German pluralization for you) are the hardest opponents you’ll face here. There are no bosses or one-time enemies in this game. The three degrees of difficulty are normal, hard, and challenge.

But it isn’t only about killing Nazis and torching them in the streets. When your viewpoint is lowered to fit the Power Wheels-size flying aircraft, my favorite mission was the stealth drone mission. Because the stakes are higher (a single shot would kill you), you’ll need to carefully utilize your ten-second active camouflage to evade Nazi authorities and other drones, as going around corners too fast will result in your death. Your other motion controller is used as a computer hacking input. You just need to hold one of your motion controllers in the proper physical position to get past three locks before the computer is deemed open, unlike Skyrim’s lockpicking system and subsequent Fallout games’ computer hacking technique.


Despite my concerns, Cyberpilot was a pleasant experience. I’ve never been puzzled as to how to accomplish any given task since the game works well. I didn’t have any game-breaking issues, and after I tuned in my settings, the game looked really darn good (more on that below). In fact, one might argue that Cyberpilot is too simple, low-stakes, and narratively shallow to leave a lasting impression even an hour after completion. Although I understand why the cockpit idea was chosen over the franchise’s traditional first-person shooter gameplay style, it wasn’t Wolfenstein-enough. I’ll go over this in more depth in the Comfort section below.

My personal gaming session lasted around an hour and a half. What annoyed me the most wasn’t the dollar-to-playtime ratio calculation we all make in our minds, but the fact that there’s a genuine game beneath it all, even if it’s on the short side, even for a $20 game. Stealth missions should be improved to make them more challenging and rewarding. Terminal hacking may be much more challenging and lucrative. It’s possible that shooting was more of a test of tool selection than of furiously pushing the triggers until everything goes “bang.” Almost every element of the game may be utilized as a springboard for something more in-depth and significant, which is something I didn’t see here.

Without giving anything away, the ending is extremely anticlimactic, which makes me wonder whether there will be another Cyberpilot in the future, or if it was just a hasty and unsatisfying conclusion. There’s no way to tell.


One of the greatest features of Cyberpilot is the attention to detail, both aesthetic and in unexpected areas. I’m assuming a lot of stuff came from Youngblood, the franchise’s more well-funded sibling. Although I refuse to believe that Nazis in an alternative timeline would listen to a weirdly patriotic version of German New Wave, you can’t help but appreciate the attempt to build a world outside of Nazi-occupied Paris’s desolate bunkers and locked-down city. The visual component of the mechs’ design cannot be ignored, despite the fact that they aren’t very hefty.


Object interaction was normal, but it’s worth noting that Bethesda’s VR games, such as Skyrim VR and Fallout 4 VR, include a slew of items that can’t be picked up with your hands. You’ve been tasked with picking up and examining each item in the bunker that has been provided to the gamer.

The performance isn’t quite as impressive as I had anticipated. Despite having the exact required specifications for the game, when the settings were set to medium, I observed some little judder. In fact, all of my default settings were low, so I had to play with the different toggles (particle effects, texture quality, and so on) to enhance the visual clarity. One way to accomplish this is to utilize the game’s fixed foveated rendering option, which allows me to draw my whole field of vision at maximum resolution; otherwise, the boundaries of the scene’s greatest quality are painfully apparent. Cyberpilot, in my view, still needs further optimization so that computers with less than the required spec may have a good visual experience without having to turn everything down to low, which is fuzzy and unattractive.


By default, the user is provided with smooth hand-controlled locomotion (not dependent on stick movement), which some users may find unpleasant. If you can’t handle smooth turning, a variable snap-turn option is offered, allowing for a highly pleasant overall experience. Despite my dislike for smooth locomotion, the game’s cockpit makes you feel anchored in your near-field, making racing simulations and mech games one of the most pleasant genres to play despite the fast and constant movement.

There are a few moments of fast forward acceleration (Panzerhund’s bum rush), but they seem to be well-managed enough to make the ride totally enjoyable.

Finally, being a fully seated experience, I would have liked to see various desk heights for the surfaces at the base, similar to how Owlchemy Lab handles any table in Vacation Simulator (2019)—just change the table to your preferred height. I live in a tiny apartment and spend the most of my time at my desk playing seated virtual reality games. You may lose track since you have to put your motion controller beneath your real desk to grab things when the virtual desk is somewhat lower than the physical counterpart. Most people won’t have this issue, but if you’re working in a small area, you may want to back up and give your office chair plenty of room.

Machinegames, the same company that created ‘Wolfenstein: The New Order,’ produced ‘Wolfenstein: Cyberpilot’ (2016). (2015). We’re in the middle of another (sci-fi) battle this time, as it’s become apparent that the Nazis are still in charge of the globe. The Resistance sends you, a cyber-commando, into enemy territory to combat this.


Most Commonly Asked Questions

Is Wolfenstein Cyberpilot a good investment?

Wolfenstein Cyberpilot is a 2017 PC game that was published. The game is set in an alternative reality in which the Nazis win Globe War II and use a digital version of Adolf Hitler to control the world.

What is the duration of Wolfenstein Cyberpilot?

Wolfenstein Cyberpilot is a short game that takes approximately an hour to finish.

Is Cyberpilot just available in virtual reality?

Cyberpilot VR is a stand-alone game, therefore no additional games are required to play it.

Tags that are related

This essay addressed the following issues in broad strokes:

  • Cyberpilot is a game set in the world of Wolfenstein.
  • headset for psvr
  • Virtual reality environments for PlayStation
  • PS5 virtual reality
  • buy psvr

Wolfenstein: Cyberpilot is the new first-person action shooter game developed by MachineGames, the developers of the critically acclaimed Wolfenstein: The New Order. We are in the year 2049, technology has progressed to the point that cybernetic implants are standard in everyday life. Now, the first person shooter genre has become a common occurrence, with the battles between the Nazi regime and the Resistance taking place in the year 2091. While there have been many first-person shooters released over the years, Wolfenstein: Cyberpilot has been met with the most acclaim, since it has set the standard for what is expected in a modern first-person shooter.. Read more about wolfenstein: cyberpilot metacritic and let us know what you think.

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Wolfenstein Cyberpilot is the newest Wolfenstein game. It is not the first game in the series, but it is the newest game. The game is set in the near future, and people have begun to use brain-computer interfaces. And the game is about that.

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Wolfenstein Cyberpilot is around 5-6 hours of content. That being said, the game will last longer if you decide to go back and replay some missions.

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Wolfenstein Cyberpilot is around 5-6 hours”}},{“@type”:”Question”,”name”:”Can you play Wolfenstein Cyberpilot without VR?”,”acceptedAnswer”:{“@type”:”Answer”,”text”:”
Yes you can.

Q: can you buy a ps4 controller in canada for ps4 games?
The PS4 controller can be purchased in Canada at the following retailers:
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Frequently Asked Questions

Is Wolfenstein Cyberpilot worth it?

Wolfenstein Cyberpilot is the newest Wolfenstein game. It is not the first game in the series, but it is the newest game. The game is set in the near future, and people have begun to use brain-computer interfaces. And the game is about that. Q: How

How long is Wolfenstein Cyberpilot?

Wolfenstein Cyberpilot is around 5-6 hours of content. That being said, the game will last longer if you decide to go back and replay some missions. Q: How long is Wolfenstein Cyberpilot? Wolfenstein Cyberpilot is around 5-6 hours

Can you play Wolfenstein Cyberpilot without VR?

Yes you can. Q: can you buy a ps4 controller in canada for ps4 games? The PS4 controller can be purchased in Canada at the following retailers: When I tried to use my PS4 controller on a PC I got an error message saying

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